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Average Rating: 5
Number of people who have voted: 2


By the same author as Grand Line 3.5
Comments:

Jake




18th Aug 2017, 12:29 AM
"Lemmie just try this out"

It's encouraged in a lot of games for characters to think outside the box. Skills and abilities that are usually stuck with handling only baddies or encounters are suddenly being used to take on obstacles in ways that nobody would have ever thought of.

And of course, if the DM is willing to go through with it, a couple of good skill checks is all it needs for a player to make a set of skills and spells turn into a solution that would make Macgyver green with envy. Tell of a time a player ended up using any skills or abilities, but not for their usual intended purpose.

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Anvildude




18th Aug 2017, 7:08 PM

Pathfinder. Me, playing my blind dwarf Earthblood Sorc.

We're exploring a dungeon, and enter a room. There's a veiled female figure at the back, and the room is filled with exquisitely detailed, lifelike statues.

The whole party knows where this is going.

The Bard goes into butt-saving Diplomancer mode, all "Why those are some beautiful statues you have there! I happen to be a traveling Art curator," yadda yadda. So the veiled figure says "Why don't you come closer, and we can deal face-to-face."


Here's where it gets fun.

So Kilgal (my character, the dwarf) is old. Like, at the far edge of Elderly old. He's only adventuring as a sort of 'bucket list' thing, an alternative to retirement.

Retirement from what, you ask? Why, he was head of a dwarven Merchant clan for 200 years. He's low level as an adventurer, but his Profession:Merchant skills are a... +11? Maybe more? And he likes contracts. A lot.


"Did somebody say... DEAL?" And Kilgal scampers right up to the veiled figure in the room full of incredibly detailed, lifelike statues, stares her in the face, and sticks out his hand to shake. "Name's Kilgal Margirn, at your service!"

And before you say "That's an interesting way to commit character suicide!", well, remember. He's BLIND. Totally, completely. Doesn't even have eyes, and hasn't for two centuries.

So the Gorgon encounter (proper mythological lady gorgon, not the DnD/Pathfinder bull thing) that was going to be incredibly dangerous for most of the party, ends with us signing a contract for us to sell her statues for her, getting a portion of the profits, and gaining a potential ally. The DMPC alchemist ended up leaving in a huff 'cause we didn't fight her.

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Guest




19th Aug 2017, 5:43 PM

Using some math, I was able to calculate how far I should theoretically be able to jump if I climbed up the the crow's nest then used Expeditious Retreat to boost my speed, got a running jump, and casted Feather Fall. I unfortunately never got to try it..

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Super_Big_Mac

Super_Big_Mac




20th Aug 2017, 2:14 PM
""I read it in a book once!""

Title says it all. Whenever we had to do a Knowledge check on something my Rogue didn't have points in, I'd still give it a try. On impulse, I said that line, and rolled a Nat 20. It's become a running gag that Nat 20s on +0 Knowledge Skills are known due to "reading/seeing it in a book/movie/game once."

There was also the time our android fighter opened up a bunker door with a combat skill.

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Jake




18th Aug 2017, 12:29 AM
"Lemmie just try this out"

It's encouraged in a lot of games for characters to think outside the box. Skills and abilities that are usually stuck with handling only baddies or encounters are suddenly being used to take on obstacles in ways that nobody would have ever thought of.

And of course, if the DM is willing to go through with it, a couple of good skill checks is all it needs for a player to make a set of skills and spells turn into a solution that would make Macgyver green with envy. Tell of a time a player ended up using any skills or abilities, but not for their usual intended purpose.

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DeS_Tructive

DeS_Tructive




18th Aug 2017, 1:08 PM
""I want to try something out.""

Whenever this is said, something awesome will happen. From team wipes to one hit kills to character suicides. It's usually awesome to behold, especially if you're not the DM or the person who is "trying something." Just remember to step back... waaay back.

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Not precisely




18th Aug 2017, 7:10 PM

Not precisely in a game, but in a novel... I remember how a character used earth magic to make a big hole, water magic to fill it, and fire magic to throw a fire ball and increase the temperature. Just to make a bath

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Greencap




5th Sep 2017, 12:11 PM

Wasn't even in the game at the time (my first character died and i had a second, but i needed to focus on other things for a while so i sat out), but i rejoined a friends game of Metal gear dnd during a side-quest. basically, they got to an island and the dm rolled for what the danger was. he got "time portals" so while the guys were chasing gigantopithicus and dodging raptors i was pretty much just supplying commentary. Then one of them found a nest and was going to smash them all, when i asked why he didn't just take some of the eggs himself. I convinced him after some arguing and he slipped a pair of eggs into his backpack.after we escaped the island and time collapsed, we got back to base and donated one egg for cloning and weapons research and kept the other for himself, using his shady contracts to incubate it. this being metal gear, the raptor was hatched, trained and ready to go by the next mission, and apparently somebody leaked the dna because according to mission control terrorist cells started amassing trained raptors. this was the metal gear prequel by the way. the dm had to re-imagine history from that point onward with attack dinosaurs added to the mix, and command an conquer invented several years early as a cash-grab by insane super-soldiers. pity the game ended when it did, we were going to start on cyborgs. I had PLANS for that raptor....

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