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By the same author as Grand Line 3.5
4th Jul 2017, 2:37 AM
Totally agree. Red eyes means warning. That's evil character trait. |
4th Jul 2017, 8:16 AM
...to be fair nothing saying a guy with red eyes can't help orphaned puppies subverting the trope of those with red eyes being utterly evil. He could still be evil just not kick the puppy evil. |
4th Jul 2017, 9:24 AM
Exactly. Plus, there's Sae and Makoto from Persona 5. They've got red eyes, and Makoto joins your party. Totally not evil. |
4th Jul 2017, 4:06 PM
But do they help orphan puppies? DO THEY? I never said anything about kicking any puppies, just not helping orphaned ones. *Lawful* Evil. |
4th Jul 2017, 11:49 AM
There's no reason an evil person can't like things too. Maybe he just happens to like puppies. Why would he kick them? |
6th Sep 2017, 5:32 PM
Ok, now that i think about it, next time i play a evil character, i'll play a evil character who never let a orphaned puppy unhelped. (i'll probably have this character be a jerk in every other regards) |
5th Jul 2017, 10:14 AM
Joke aside, isn't the big issue the stereotypical alignment system? While it can be a great shorthand for character motivations it... |
6th Jul 2017, 3:08 AM
Not really apart from a Homestuck system which is based off 4th Edition D&D (I've never really tried any other systems). |
6th Jul 2017, 4:28 PM
I was mostly looking for people who could answer "yes", so I could maybe move onto my next point, but thanks for answering. :) |
25th Jul 2017, 8:38 AM
They can always play freeform. |
25th Jul 2017, 5:08 PM
Freeform seems more like "Almost no rules" than "less rules", but you're right, that would be an option. |
6th Jul 2017, 2:52 PM
Dark Heresy (Warhammer 40k roleplaying) doesn't have any sort of alignment system... Though it does have Sanity and Corruption. You're intended to *stop* the Dark Heresy, btw, not be a part of it. Though, there are rules for that. Anyway, there's not really any sort of alignement at all involved, but there are reasons to do things certain ways. Specifically, usually you work for an Inquisitor doing stuff, and they can wipe you out with a single backhand, so you should at least somewhat follow whatever code they have. |
6th Jul 2017, 4:33 PM
Old World of Darkness gave you a bit more leeway if I recall. For example, Vampire: The Masquerade eventually had paths that would seem rather evil but didn't leave you worried you degenerate into a mindless, blood-sucking beast. You also had a bit more and less leeway in some of the subgenres; Werewolves might all be excepted to protect the Wyld, but even if Glasswalkers might be mistaken about the Weaver, you didn't have to worry about them losing Gnosis for it. I think. It has been quite some time since I read, let alone used, those rules. ^^' |
DragonTrainer
4th Jul 2017, 12:00 AM
This guest comic was created by Brax, author of Sword Arts and Skill Points. It's a Campaign Comic based on Sword Art Online.
Go check it out when you have the chance.
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