Guest Comic - Part 2 (Brax) in Intermission 3
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Guest Comic - Part 2 (Brax)


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By the same author as Grand Line 3.5
Author Notes:

DragonTrainer

DragonTrainer



3rd Jul 2017, 12:00 AM

This guest comic was created by Brax, author of Sword Arts and Skill Points. It's a Campaign Comic based on Sword Art Online.

Go check it out when you have the chance.

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Comments:

Zilfallion

Zilfallion




3rd Jul 2017, 3:48 AM
"Evil Characters"

I personally don't mind an evil character, but I've seen just as many Stupid-Evils as I've seen Lawful-Stupids. It can be done well, but often it just ends up with everyone annoyed at the Paladin/Psychotic Murdering Arsonist Kleptomaniac[Who sometimes claims to be Chaotic Neutral. Sure.]

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Kaze Koichi




3rd Jul 2017, 9:10 AM

We recently ended a campaign with all-evil party, and it was kinda fun to see how they all was interacting with each other. The worst was CE thiefling with specialization on possession: he had a battle golem, but preferred for most battles to possess someone's weapon and cast one buff per battle, grabbing exp for our effort. At high level he was suppose to possess people, and we were afraid he's going to possess and make our character do stuff we don't want, potentially killing ourselves by our own hands (our priest promised to give us some protections from him).
Second was CE half-elf Barbarian/ Berserk/ Multiclassing Munchkin Insanity. He was doing most of our damage, and also was immune to poison. He just did whatever he wanted and no one could tell him otherwise. For example, he kidnapped two wenches, fleeing from guards in a process, from the same town where we got our quest from the king.
Then there was my character, NE kitsune ninja. Theoretically she was undetectable and could cause a lot of grief, but she mostly spent her talents to steal the girls from other party members. Mostly as revenge that they didn't let her to "play" with the captured elf guy.
On a good terms with the most of the party were our NE human gunslinger and token LN human priest. They just had good synergy with everyone, except the gunslinger's player didn't like thiefling's player in real life.
The most problems with us had DM at the end of the campaign (and we with him), when he dropped the final boss on us, and we all decided that the guy is too OP and we don't want to fight him, at least not on his terms. DM demanded that we stand and fight, even put an alignment card on us (Chaotic Evil must fight to death because... DM says so, shut up). After hours of arguing we told him to **** off, and the rest is history. But I doubt this conflict has much to do with us being all-evil party.

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Inbetweenbooks




4th Jul 2017, 6:58 AM

Chaotic evil is the POSTERCHILD for fucking of when the odds are against them, so that they can return and stabb the bastard in the face while he is sleeping for ever forcing them to feel the shame of retreat. and then piss on his corpse for good measure. and then put some nice flowers on his grave

the final boss ought to have been actively threatening something that a CE character really cares about for them to stay, i would have argued.

CE don't mean rabid dog. or, well, it does, but that is really deep end lazy, like a paladin that can not retreat to report about the evil horde, since that would mean turning his back on evil.

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CrowMagnon




3rd Jul 2017, 6:25 PM

I don't play evil characters often (especially since I've only played a few games in a really serious capacity) but my group and I played a one-shot of Primeval Thule once between games. My character was a former barbarian hunter who'd left his tribe.

It didn't get much play because we didn't spend a lot of time on it, but I played him as a character who left his tribal ways because he saw the rise of civilization and realized his people's way of life was going to be stamped out by the march of time.

What made him evil was that he had PLANS. After realizing that his entire culture could die out, he decided to dedicate his life to finding out what else could be killed, and how to make it happen. At the beginning he joined up with the rest of the crew to kill a wizard, since he already had a firm grasp on how non-magical people die, but if his story would have continued, he would have gradually worked his way up to looking for ways to kill cities, cultures, gods, etc... as far as he could take it.

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Registered




4th Jul 2017, 12:47 AM

I generally play evil characters either from the start or later on, because all good ideas and plans are locked behind an alignment wall in most games.

Problem is that good characters will always immediately murder me. So after a few campaigns, I'm basically the munchkin that could take the entire party on if it came down to it simply because it's gonna happen the moment the rest of the party finds out anyway.

With evil characters, you can at least appeal to self-intrest most of the time. Good characters are suicidal by nature. At this point all characters I know to have either a G or a C on their sheet get a mental note to be Geased or something similar in the near future simply because you can't trust either.

Especially Paladins...
I swear, we had a party with a Paladin and 3 CE characters, and guess who's the only one backstabbing like crazy.

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Keirgo




3rd Jul 2017, 1:21 PM

See...this is again where my utter lack of playing D&D is a thing. Because it's the only game I know with an alignment system. I mean, I've been in and heard about villainous campaigns etc but...Damnit, I still can't make sense of that alignment chart no matter how hard I try.

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Dusk




3rd Jul 2017, 7:05 PM

So.... this disturbs me to say as she's 12 but.... Abbie would become orgasmic meeting Shelby Brady wouldn't she?

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Eddiegames




3rd Jul 2017, 11:06 PM
"One Piece Question"

Wanted to ask a fellow One Piece fan, I kinda stopped watching during the Dressrosa arc, due to the arc having really bad pacing in the later bits, wanted to ask if it gets better after the arc ends.

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Reeder




6th Sep 2017, 5:28 PM

don't know if you'll ever come back to read it, but i'll answer.
first, my advice would be to switch to the manga, the anime is really nice, but since they have come so close to the manga, they're stuck at doing a one chapter=one episode adaptation, which really slow down the pace. so when you have a arc like Dressrossa, which already had some pacing problem and arc fatigue in the manga, it go double in the anime.

aside from that, i personally (other might disagree) consider that the current arc, totland, turn out to be one of the best. a bonafide checkhov shooting in all direction, so i'd say it's worth keeping up with the manga.

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