Guest Comic - Part 3 (DeadpanSal) in Intermission 3
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Guest Comic - Part 3 (DeadpanSal)


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Average Rating: 5
Number of people who have voted: 1


By the same author as Grand Line 3.5
Author Notes:

DragonTrainer

DragonTrainer



28th Jun 2017, 12:00 AM

This guest comic was created by DeadpanSal, author of D&D Aangvanced. It's a Campaign Comic based on Avatar: The Last Airbender.

Go check it out when you have the chance.

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Comments:

Lina

Lina




28th Jun 2017, 2:50 AM
"story time!"

I think a nice story time today would be "Attacking a boss fight before you're supposed to be ready for it"

My example is this:
We were traveling on the sea as merchants (honest ones, even, surprisingly) and we got attacked by a pirateship.
It was the pirateship of a very famous pirate high above our level, and the ship was bigger and better armed than ours.
Problem was, the captain failed his roll to see if he recognized the ship and thought we could handle it. He refused to listen to any of us who did make our rolls.
So, having no other choice in the matter, we attacked.
We played 50 fatoms, a setting of Savage Worlds, and most of us still had our action cards.
One of which could double the damage of an attack.
The dice were on our side that day, and seemed to explode exactly when we needed them - like for the damage of one of the canon shooting the other ship.
Doubled the damage, and bam, we basically sunk their ship with one attack.
Our GM needed to end the session right after we had split the loot because he "needed time to see how the heck to get this story on the right line again". For example, we suddenly had enough money to just pay off the loanshark we had on us - with way to little effort to his taste XD

He took his revenge on us the next session, making some extra hard bossfigths and unfortunate circumstances, but it was totally worth it.

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Malroth

Malroth




28th Jun 2017, 4:03 AM

How did you get loot from a ship that instantly sunk?

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Otaku

Otaku




28th Jun 2017, 6:33 AM

What setting? ;)

Edit: Yes, I know Lina gave one, but I was half-joking. I don't know Savage Worlds, let alone 50 Fathoms, but resourceful GM's learn to take their adventure seeds where the players have not trampled them. XD

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Lina

Lina




28th Jun 2017, 9:30 AM

Otaku,
One of the points of this setting, at leas how our GM runs it, is to *not* fight everything that comes on your path and running away is a valuable option.
Looking at it afterwards we really got extremely lucky: several aspects lined up perfectly for us there, the last shot was just the killing blow.
And the GM didn't want to redcon it, he basically just needed time so he could think how to adjust for it.
Next session we had a really big fight with one of the most epic character deaths ever (I already told that story here a few pages back, but like a day after the start of story time so I don't think anyone has read that - be warned, that was one massive text wall(EDIT: here is the link: Page 1035).
He basically ruled that the survivors of the pirate crew all decided to board our ship in a last effort to survive.
It was just the first (and so far only) time he actually needed time to think how to adjust the story, but it also was basically a rage quit because we were so lucky and he didn't want to let his sour attitude seep into the game.

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Otaku

Otaku




29th Jun 2017, 9:44 PM

I... thought I replied to Marloth's comment. I was just saying that getting the treasure from a sunken vessel could be an adventure in and of itself.

I'm also a GURPS player, without much d20 experience. To give you an idea, GURPS has an 80-page supplement called Social Engineering for campaigns with little to no combat, or at least that want to make sure other interactions are just as important.

Even then, combat is a means to an end; you don't get XP for killing monsters unless it is a setting that apes other systems that have such a rule. Normally, GURPS only awards Character Points (its version of Experience Points) for good role-playing, completing a session or adventure objective, and... not much else. XD

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Lina

Lina




28th Jun 2017, 8:13 AM

Malroth, part of the setting is that there are a few races that are seacreature based, like Kahana who are basically humanoid sharks and the Grael who are basically humanoid walruses. A few of those got the loot; it was a completely humanoid pirate ship so those inhabitants sunk or got killed by the sea creatures we had.

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Bluejay Blaze




28th Jun 2017, 12:54 PM
"Boss Fight Before We're Ready, Eh?"

I once was in a campaign that was a D20 Modern zombie apocalypse set in my hometown. I arrived late to the group; by the time I got there, it had been running for a few weeks and everyone was level seven or so, so the DM ruled that as part of my character, I had to create a way to explain how I'd arrived in a quarantined area of rural Canada.

Cue me very carefully rolling up stats for my favourite airplane of all time- the Avro Arrow. Ran it past the DM, he said it checked out for our level, so the next day I joined the gang, screaming in on my supersonic jet.

Over the course of that day, we found out that the zombies were coming mostly from the old paper mill on one end of town- they had some sort of nest there or something. So I decided to fly by in the Arrow and fire all weapons at the paper mill. So basically, an assortment of missiles. I rolled, I critted, I hit some important chemical tanks and furnaces, and the whole mill blew sky high.

This zombie nest mill was supposed to furnish encounters for the next ten levels or so. Instead, it got destroyed before the high level zombies were even produced. The campaign lasted only one more session, as we worked our way out of the quarantined area and had a massive diplomacy/roleplaying encounter with some military forces convincing them it was safe to allow people to return to the town.

I have been told I'm never allowed to design my own vehicles again, even if they are level-appropriate.

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The Old One




28th Jun 2017, 1:13 PM

Is Savage Worlds the game system that evolved from Torg or Deadlands?

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blitz




28th Jun 2017, 12:17 PM
"aangvanced"

I'd read dnd aangvanced if i could figure out what the hell is going on half the time

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Cloy552




28th Jun 2017, 9:00 PM

A Psychopathic bastard who is happy to put his players through whatever their characters are being put through (drugs, sleep deprivation, and brainwashing to name a few, honestly if Sokka had gotten that belt of genderswapping I shudder to think what would have happened), a psychology student who wants to relax, have fun, and mediate, a minmaxer who usually DMs, The Minmaxer's favorite victim,occasionally an AI that is wholly devoted to the Minmaxer, a guy who's Mother is well known for modules and has gotten a complex because he isn't as good as his family at DnD and his mother and Sister make fun of him stumbling over words, someone who accidentally makes godlike builds and feels embarrassed about it afterwards-also has several restraining orders on her from happenings at cons, and the Psychopath's little brother with Tourettes get together to play dnd

It's kinda like a trainwreck once you get far enough, you really want to look away but you just can't because these people are terrible.

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