Page 1011 in Cocoyashi Village
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By the same author as Grand Line 3.5
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DragonTrainer

DragonTrainer



5th Jun 2017, 12:00 AM

If you have a guest comic you would like to submit, please send it to:
DragonTrainer201@gmail.com

For More Details Click Here

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Comments:

Rastaba

Rastaba




5th Jun 2017, 12:17 AM

To quote a sage old man whose nephew once lead a quest to retrieve twelve magic talismans belonging to a dragon statue.."One Moooore Thing!"

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Rooker

Rooker




5th Jun 2017, 3:11 AM

Rastaba, I love you.

Does that mean today's story time should be about that "one more thing" somebody just had to do?
Did I do it right? Am I doing a comment helpful?

I don't think I have anything good related to this. My DM did it for me, actually. My Necromancer was seeking revenge for his murdered girlfriend. To achieve this end he was seeking the Necronomicon to ensure he could handle any curve the universe could throw at him. For lack of proper 5e uses at the time, he turned it into a Ring of Three Wishes and he used the first two to gain the power necessary to take on the leader of the Cult of the Dragon (in the form of some new spells and a small undead army) and he asked me to make my third wish. Except there were no other wishes he would reasonably make. My character was deeply attached to his lover, but he was also practical. Nothing he could do could truly bring her back to him. Never would he have considered using something like the Necronomicon for such an endeavor.

Still, one more thing. The book pushes because it can't fulfill its own needs without a complete set of wishes. So I wish for the only thing that would be on his mind. Her. A little Deus Ex Machina later and the wish had a Miracle cast on it by our Paladin restoring the dead girlfriend to life. No half-dead zombie bride, no vengeful spirit, no evil demon, or whatever you can expect out of a Necronomicon revival. It was a good conclusion, getting more than I was prepared for.

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Lina

Lina




6th Jun 2017, 8:49 AM

Not completely fitting with the "One More Thing" storytelling, but I had to think of this after reading the Rooker's story.

Also, it only just happened a few weeks ago and I've been looking for a good excuse to tell it on the internet >.>
It's the story of my very first actual character dead (some one-shots died, but this is my first campaign character, the first one that I had a chance to really get bonded to)

It's the end of the story of Alias, a genderless mutated humansized crab. (S/e had a gender, but nobody dared to ask it, and it didn't care if you called him male or female - for ease of writing I'm going to use he for the rest of the story because that was how he was mostly referred to) He loved to draw maps, was very intelectual and lately was introduced to blood magic, though he refused to hurt people for their blood to use it.

Cutting a long story short, we were traders on a ship and we just brought down the ship of one of the bigger pirates traveling the seas.
Problem was, the captain and his pirates did decided that if their ship was busted, they would take our ship instead. And at the same time the ghost of an (supposed to be dead) ex-player character appeared, and decided to go straight for our captain screaming "Coward! Coward!"
It was not going all that well.
Halfway through the session almost all of us were badly wounded and we lost at least half our crew. Only the captain was alright, but he wouldn't be for long - the ghost was clearly stronger, and he couldn't outrun it for much longer. Two player characters were unconscious and technically conscious, but in no state to do anything.
Alias was allive, and compared to others only lightly wounded, but surrounded by five pirates who were fighting very, very dirty.
Luckily Ezio - the assassin who had learned Alias bloodmagic, and who despite both of us completely disagreeing on each others moral choices somehow had become the closest thing to a 'friend' on this ship - decided to help Alias out.
With his stealth, he snuck up on the pirates surrounding Alias and-- rolled a critical failure, followed by some other failed checks to save his life.
Suddenly, Alias saw his friend laying before him on the deck, with an ax going straight for Ezio's head.
He secretly asked the secret book of blood magic only he and Ezio knew about and were somehow connected to if there was *any* way he could gain more power so he could help his friend.

The book answered "There's this innocent child on board, below decks. Even from here I could sacrifice it for you. I only need your permission..."
Alias almost took it... He knew he could save everyone on the ship with it, and he was honestly thinking about it... but using the secret channel off the book he said "sorry" to Ezio and refused the offer. He couldn't sacrifice an innocent child.

I think that decision honestly surprised the GM. He looked me in the eyes and said "really?" out loud (the rest had been secretly passing "notes" via Skype). Which gave the other players a hint about what was going on. Having made my decision, I nodded without doubt. "Yes."
"Okay," he said after a moment of thinking. "Than think carefully how you answer this... "
He ruled that Ezio's character was saved by one of the named NPC's at the last second - probably to give me some time to actually think about the decision, to make sure I fully understood the question that the book had asked me...

"What about your own blood?"

Ezio immediately tried to argue with the book (can I share the price? Isn't there any other way?) but Alias didn't have to think long. He basically made the decision right away.
He said "Deal."

So he slit his own wrist, and I basically got 3 turns where I could do whatever I wanted (within limits, of course). My wounds healed, and every player character that had been unconscious was now conscious (though still badly wounded).
I was supercharged on blood magic, and could do whatever spell I wanted, control all the blood magic items on the ship, teleport short distances... and probably a whole lot more.
Using a fear spell on the pirate crew and asking one the bloodmagic items to help the captain I only needed one turn to change the situation enough for the other player characters to finish it off and ending the combat scene.

The captain, hating bloodmagic, thanked my still bleeding character for what I had done. The two healers tried to heal me - but my character shrug them off, knowing that a wound dealt by bloodmagic wasn't easily heal-able.
And I basically looked at the GM, and said: "I grab the bloodmagic pen from my cabin, and draw a map of the entire world."
The pen was the only piece of bloodmagic I had used before, and it used your own blood to write. When you drew a map with it, it became alive, like the Marauders Map from Harry Potter. It changed with reality, and you could see people and things move on it.
So refusing to listen to the rest of the crew, I started drawing on the deck. Every line I draw starts shining, and I needed the entire deck to draw the map, but when I was finished, I looked at it, knew I fulfilled my life-long dream, looked up at the sky, and died.

So now we have a ship with basically google earth on it, Ezio who decided to honor Alias by taking over his other works and vowing to always protect the entire crew; even if it would cost him his life, and the captain reluctantly admitting that blood magic could also be used for good and would be no longer forbidden on board of the ship.

I'm really sad I had to lose my character, but as far as first character deads go, this one I personally think was pretty awesome.

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Halosty45

Halosty45




5th Jun 2017, 1:02 PM

I loved that show.

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solokov




5th Jun 2017, 9:49 PM
"Talismins not important!"

Pan-ku box important!

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DeadpanSal




5th Jun 2017, 10:21 AM

I had a series of puzzles in a tower dedicated to the Aesyrian pantheon. Each floor was a boss fight against named villains the heroes knew in advance, and each floor was locked by a shrine to several gods. Show your worthiness to Thor, for example, and the door unlocks. Each god had one puzzle...

Except Loki. He had four. Each one you solved revealed another puzzle. And then looped around to show a variation of one of the templates with a different outcome, worded mostly the same.

The door was unlocked the whole time.

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Rastaba

Rastaba




5th Jun 2017, 12:30 PM

...yes. Just plain YES.

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Poker




28th Nov 2017, 6:11 PM
"awesome plan"

Neat idea. now i realise it would have not worked on my players, there is one who would have tried opening the door the moment a puzzle come in. Just to be sure he did'nt REALLY have to do a puzzle.

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