
By the same author as Grand Line 3.5
24th May 2017, 12:10 AM"Ceeeeeelebrate good times, COME ON~!"
It doesn't normally happen often in most games. Either the quest that you took was so paltry that it didn't deserve much more than a curt "Thank you" and a bag of gold to split amongst the party. In other cases, you're preventing the big bad baddie from doing their evil plan before most of the innocent townsfolk get a chance to be able to even know WHAT they were saved from, and rarely believe the heros if they decide to brag about it or ask for a reward. |
24th May 2017, 4:27 AM
In all of the groups we're in we've only saved a city in such a way that it actually deserved trowing a party... |
24th May 2017, 6:33 AM
My group almost did this, but one player had pulled the Deck Of Many Things card that makes an enemy, so the leader of the town hated us now. Oops... |
24th May 2017, 6:33 AM
My group almost did this, but one player had pulled the Deck Of Many Things card that makes an enemy, so the leader of the town hated us now. Oops... |
24th May 2017, 12:58 PM
So when one of my friends was running a PTU game we ended up accomplishing something so everyone had a party. My character decided to run a "Maid the RPG" game... it was silly since we basically just had everyone roll a die to see how well they did for that stretch of the game instead of actually pulling up the rules. |
24th May 2017, 2:19 PM
Played a wizard in a campaign where we had a tendency of getting chummy with all the townsfolk, then inevitably saving them from assassins, armies or whatever else threatened them. Usually several threats a town. |
24th May 2017, 9:10 AM"Not actually in the spot light, but..."
So I'll tell my story, even if I'm not sure it counts. |
DragonTrainer
24th May 2017, 12:00 AM
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