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Page 984 in Cocoyashi Village
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Page 984


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Average Rating: 5
Number of people who have voted: 1


By the same author as Grand Line 3.5
Comments:

zomg




5th Apr 2017, 12:38 AM

Evasive action is for schmucks!

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*Sigh*




5th Apr 2017, 12:39 AM

I'll be taking a break after this, but I ended off my streak with a sheet for Luffy. Unfortunately I couldn't find a way to get any way to get DR against bludgeoning damage, but I tried to help with that by taking a bunch of self-buffing spells. This includes one that gives DR/10 against anything less than Adamantium (Stoneskin), which you could also potentially flavor as Haki.

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T.J.




5th Apr 2017, 6:37 AM

Where can we see these sheets?

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*Sigh*




5th Apr 2017, 1:27 PM

Whoops, my bad, I forgot to link the sheet itself in the post.
https://www.myth-weavers.com/sheet.html#id=1165072

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Halosty45

Halosty45




5th Apr 2017, 10:45 AM

Ocean Giants are immune to bludgeoning damage. You can get that ability by being a Master of Many Forms, I believe.

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*Sigh*




5th Apr 2017, 1:29 PM

Unfortunately things like the Master of Many Forms is restricted to the original Monk's archetypes, and I had to go with the UC Monk for the full BAB and lowered restrictions on certain things.

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bahamut920




6th Apr 2017, 3:38 PM

I don't see any "Master of Many Forms" archetype for Pathfinder monks, but what I believe Halosty was referring to was the prestige class from 3.5 which expanded Wild Shape options. Now, in order to get wild shape, you needed to be a druid (or a ranger with a variant class feature from Unearthed Arcana), neither of which I feel fit Luffy's build. The other main option would be the Master Transmogrifist prestige class, but that's for arcane spellcasters.

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*Sigh*




7th Apr 2017, 1:33 AM

MoMF is actually a feat chain in Pathfinder, as opposed to an archetype.

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Rastaba

Rastaba




5th Apr 2017, 2:12 AM

Like isn't dodging. He's about to put his foot down!...I have to wonder how many times I can say that before I get tired of it...me specifically, have a feeling everyone else groaned or rolled their eyes the first time.

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that guy




5th Apr 2017, 2:50 AM

Versatile Skin
then Counter-Blow.

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Jake




5th Apr 2017, 3:36 AM
"It's now or never!"

Standard combat in most games would allow the player feats, actions, and other skills that would allow them to be able to block, dodge, or even tank some serious attacks. In the event of a full assault, especially when one doesn't know exactly HOW damaged a enemy is, it's usually wise to reduce as much damage as one can, and continue chipping away at the bad guy. That's playing it safe.

On the other hand, you'll have your risk takers. They know full well that whoever they're fighting might very well survive their next attack. Worse, making said attack could out the character in danger of being knocked out, or worse, killed. But if they just roll high enough, if they manage to push the monster just a little bit more than they're pushing them, they could end the fight right there.

Tell a story of a time where your character or someone else's character engaged in a all or nothing attack at the expense of a safer, longer move. Double points if the enemy's attack would have killed them if it failed.

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shrandis




5th Apr 2017, 5:36 PM

D&D 3.5, a wounded glabrezu is flanked by group's ranger and rogue. Rogue's turn, and after that, glabrezu's.

Rogue: "there's no way he can survive a full round sneak attack from me, even if he does, I'm at full hit points, I can last one round easily".

<rolls proceed>

Glabrezu got like 5 hp left and then took the rogue down to -9 hp.

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aethertag




6th Apr 2017, 7:48 PM

Literally every instance of combat in Dark Heresy.

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Quoz




7th Apr 2017, 12:12 AM

Star wars edge of the empire campaign, against the final boss. We're facing the inquisitor that has been chasing us for some time. I'm playing a battle druid that is the party tank, I could probably trade blow for blow with this guy and do OK, but his support has the potential to put a lot of hurt on the rest of the party. I'm also the only one with a jet pack, so normally I'm the only one who could cover the distance that turn.

So of course, we instead decide to 'send him a wookiegram' and I sacrifice my turn to jet pack our Wookie into close combat. His damage is better, but he can't take nearly the beating I could. It paid off, he survived being almost cut in half by a lightsaber and the next turn our combined attack took him down.

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