Page 1376 in Reverse Mountain
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Average Rating: 5
Number of people who have voted: 1


By the same author as Grand Line 3.5
Comments:

Otaku

Otaku




4th Dec 2019, 10:24 AM

Hmm... I'm tempted to really rock the boat by calling for a story time where groups ran into problems due to differing real-world beliefs clashing at the table.

Eh, consider it an optional one. I'll even play it extra safe by going with a simple disagreement I have with my preferred RPG system. GURPS breaks characters down into physical, social, and mental aspects. This is better than not addressing it at all, but in a lot of fantastic settings it creates an issue.

How so? Character A has their memories completely overwritten by Character B. Which Character's PC now controls that Character? There are also things like "Character X dies, but has a clone of himself with his last 'Brain Backup' data ready to install. So Character X can be revived in that way... but if someone goofed and the clone with the back-up activated while Character X is still alive, somehow it is someone else?"

Adding a concept like an "eternal spirit", seen in some faiths, simplifies things greatly. Or replacing the idea of "mind" with the more esoteric concept of a "soul". Etc. Of course, these come with other drawbacks, so I understand why they weren't used. XD

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Darkening




4th Dec 2019, 11:17 AM

No story here, but I'm just gonna say that letting PC's mind control other PC's is a good way to really piss people off.

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Guest




4th Dec 2019, 11:46 AM

Hey, it can works if both player (out of characters) are OK with that kind of plot developement. I once had a character who was very bad at human interactions (because it was a sentient weapon given human form), so it became a running gag that everytime where in a situaion where i risked screwing up badly, another PC would mind control him until the negociations where over. (how well it worked varried).

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Rudedog

Rudedog




5th Dec 2019, 2:56 AM

I have trouble at certain tables that have serious murder hobo tendencies as I like to play a generally heroic character with, at worst, a few rough edges.

Yes, I know we can definitely kill that traveling merchant and take all his stuff. No, we aren't going to. If you seriously want to roll initiative anyway you should ask yourself, "Are you a better munchkin than me?"

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Otaku

Otaku




5th Dec 2019, 10:09 AM

As you qualified it with "certain tables", I understand, but sometimes the RPG system is a real influencer with these things.

Maybe it is just my fanboy bias clouding my judgment, but it sounds like you'd be better suited to RPG's where "character progress" actually centers around role-playing and accomplishing in-game objectives, and not just body counts and treasure accumulation.

That isn't a knock, by the way. Like I said, it might be my own bias because I find myself better suited to non-murder-hobo games myself. XD

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Halosty45

Halosty45




5th Dec 2019, 3:00 PM

Yes, you *can* kill that merchant. You can also become wanted throughout the entire kingdom and bounty hunters or the entire city guard don't care if they're the correct CR when they come to kill you. People need to remember that there *is* magic to find out who did what crimes.

Now, I'm not saying evil campaigns can't be fun, but it needs to be worked out beforehand that that is what is going on... and be ready for the game to fall apart even then.

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Heyoceama




5th Dec 2019, 6:10 PM

Not moral beliefs but different desires for what we wanted out of 5e. My current group is very high RP low grit, so our stuff tends to be pretty free-form (Although we do tend to stick to RAW and use a grid for combat and such, it just makes things easier). One of our players wanted things to be a bit more old-school with a module (ToA), which quickly ran into a couple a problems. We were trying to stick as closely to the script as possible so we ran into issues of not really having anything in the world to invest in, weird rules like NPC gear being completely worthless for anything, and limited build options meaning we couldn't even really try to make some neat builds to play with. The DM ultimately realized this wasn't working and decided to bow out of the group entirely since we weren't meshing, which I respect.

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